General Index H
ha-naga
ha-naga (CR 22)
hag
hag covey
hag eye
hagunemnon
hagunemnon (CR 29)
hail of arrows
hail of crystals
other (SRD 3.5)
psionic powers (SRD 3.5)
hail of needles
halberd
half
spell descriptions (SRD 3.5)
power descriptions (SRD 3.5)
half-celestial
half-dragon
half-elf
races (SRD 3.5)
elf (SRD 3.5)
half-elf traits
half-fiend
half-giant
psionic races (SRD 3.5)
psionic monsters (SRD 3.5)
half-giant, 1st-level warrior (CR 1)
psionic races (SRD 3.5)
psionic monsters (SRD 3.5)
half-giants as characters
half-orc
races (SRD 3.5)
monster (SRD 3.5)
half-orc traits
half-plate
halfling
races (SRD 3.5)
monsters (SRD 3.5)
halfling, 1st-level warrior (CR 1/2)
races (SRD 3.5)
monsters (SRD 3.5)
hallow
5th-level cleric spells (SRD 3.5)
5th-level druid spells (SRD 3.5)
spells (SRD 3.5)
hallucinatory terrain
4th-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
halt undead
other (SRD 3.5)
spells (SRD 3.5)
hamatula
hammer
goods and services (SRD 3.5)
1st-level psion/wilder powers (SRD 3.5)
1st-level psychic warrior powers (SRD 3.5)
psionic powers (SRD 3.5)
hammer of thunderbolts
hammer, gnome hooked
hampered movement
movement, position, and distance (SRD 3.5)
carrying, movement, and exploration (SRD 3.5)
Hand of Death
hand of glory
hand of the mage
Handle Animal
handy haversack
hardening
Hardening
hardness
hardness and hit points
harm
6th-level cleric spells (SRD 3.5)
destruction domain (SRD 3.5)
spells (SRD 3.5)
harp of charming
harpy
harpy (CR 4)
harpy archer
harpy archer, 7th-level fighter (CR 11)
haste
3rd-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hat of disguise
hawk
hawk (CR 1/3)
headband of epic intellect
headband of intellect
Heal
skillinfo (SRD 3.5)
6th-level cleric spells (SRD 3.5)
healing domain (SRD 3.5)
7th-level druid spells (SRD 3.5)
heal
heal mount
3rd-level paladin spells (SRD 3.5)
spells (SRD 3.5)
heal, mass
9th-level cleric spells (SRD 3.5)
healing domain (SRD 3.5)
spells (SRD 3.5)
healer's kit
healing
combat (SRD 3.5)
magic items iv (SRD 3.5)
spell descriptions (SRD 3.5)
power descriptions (SRD 3.5)
healing a disease
healing ability damage
healing domain
healing domain spells
healing limits
healing nonlethal damage
heartening
heartstone
heat damage
heat dangers
heat metal
sun domain (SRD 3.5)
2nd-level druid spells (SRD 3.5)
spells (SRD 3.5)
heat wave
heavy deflection
hecatoncheire
hecatoncheires (CR 57)
hedgerow
height and weight
Heighten Spell
hell hound
hellball
hellcat
hellcat (CR 7)
hellhound (CR 3)
hellwasp swarm
hellwasp swarm (CR 8)
helm of brilliance
helm of comprehend languages and read magic
helm of opposite alignment
helm of telepathy
helm of teleportation
helm of underwater action
helping hand
3rd-level cleric spells (SRD 3.5)
spells (SRD 3.5)
helpless
helpless defenders
heroes' feast
6th-level bard spells (SRD 3.5)
6th-level cleric spells (SRD 3.5)
spells (SRD 3.5)
Heroes' Feast
community domain (SRD 3.5)
creation domain (SRD 3.5)
heroism
2nd-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
heroism, greater
5th-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hewn stone floors
hewn stone walls
hezrou
hezrou (CR 11)
hidden lock
hidden switch
Hide
hide another
hide from animals
1st-level druid spells (SRD 3.5)
1st-level ranger spells (SRD 3.5)
spells (SRD 3.5)
hide from undead
1st-level cleric spells (SRD 3.5)
spells (SRD 3.5)
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hideous laughter
1st-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hieracosphinx
hieracosphinx (CR 5)
hierophant
prestige classes (SRD 3.5)
staffs (SRD 3.5)
high proselytizer
hill
hill giant
hill giant (CR 7)
hill giant dire wereboar
hill giant dire wereboar dire boar form (CR 11)
hill giant dire wereboar giant form (CR 11)
hill giant dire wereboar hybrid boar form (CR 11)
hill giants as characters
hills terrain
hills terrain features
Hindering Song
hinge
hippogriff
hippogriff (CR 2)
hireling, trained
hireling, untrained
hit dice
monsters as races (SRD 3.5)
spell list i (SRD 3.5)
reading the entries (SRD 3.5)
ghost (SRD 3.5)
half-dragon (SRD 3.5)
lich (SRD 3.5)
skeleton (SRD 3.5)
vampire (SRD 3.5)
zombie (SRD 3.5)
demilich (SRD 3.5)
worm that walks (SRD 3.5)
hit dice and hit points
lycanthrope (SRD 3.5)
templates (SRD 3.5)
hit points
classinfo (SRD 3.5)
combat (SRD 3.5)
carrying, movement, and exploration (SRD 3.5)
salient (SRD 3.5)
hoary hunter
hoary hunter (CR 25)
hoary steed
hoary steed (CR 9)
hobgoblin
hobgoblin characters
hobgoblin, 1st-level warrior (CR 1/2)
hold animal
animal domain (SRD 3.5)
2nd-level druid spells (SRD 3.5)
2nd-level ranger spells (SRD 3.5)
spells (SRD 3.5)
hold breath
hold monster
4th-level bard spells (SRD 3.5)
law domain (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hold monster, mass
other (SRD 3.5)
spells (SRD 3.5)
hold person
2nd-level bard spells (SRD 3.5)
2nd-level cleric spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hold person, mass
other (SRD 3.5)
spells (SRD 3.5)
hold portal
other (SRD 3.5)
spells (SRD 3.5)
Hold the Line
holy
holy aura
8th-level cleric spells (SRD 3.5)
good domain (SRD 3.5)
spells (SRD 3.5)
holy avenger
holy devastator
holy power
Holy Smite
holy smite
good domain (SRD 3.5)
spells (SRD 3.5)
Holy Strike
holy sword
4th-level paladin spells (SRD 3.5)
spells (SRD 3.5)
Holy Sword
holy symbol, silver or wooden
holy water
holy word
7th-level cleric spells (SRD 3.5)
good domain (SRD 3.5)
spells (SRD 3.5)
homunculus
homunculus (CR 1)
horizon walker
horn of blasting
horn of blasting, greater
horn of fog
horn of goodness/evil
horn of the tritons
horn of valhalla
horned devil
horned devil (CR 16)
horrid wilting
water domain (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
horse
goods and services (SRD 3.5)
monsters (SRD 3.5)
horse, heavy (CR 1)
goods and services (SRD 3.5)
monsters (SRD 3.5)
horse, light (CR 1)
goods and services (SRD 3.5)
monsters (SRD 3.5)
horses in combat
horseshoes of a zephyr
horseshoes of speed
horseshoes of the peerless steed
hostile empathic transfer
Hostile Mind
hot
hound archon
hound archon (CR 4)
hound archon hero
hound archon hero mounts
hound archon hero, 11th-level paladin (CR 16)
hound archons as characters
Hover
how combat works
how counterspells work
how far can your character move?
how planes interact
how to determine bonus power points
howler
howler (CR 3)
huge magical beast
hydra (SRD 3.5)
hydra (SRD 3.5)
human
human commoner zombie (CR 1/2)
human warrior skeleton (CR 1/3)
humanoid
humanoid type
humanoids and class levels
monsters as races (SRD 3.5)
monsterinfo (SRD 3.5)
hunefer
hunefer (CR 25)
hustle
carrying, movement, and exploration (SRD 3.5)
carrying, movement, and exploration (SRD 3.5)
other (SRD 3.5)
2nd-level psychic warrior powers (SRD 3.5)
psionic powers (SRD 3.5)
hydra
hyena
hyena (CR 1)
hypercognition
hypnotic pattern
2nd-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
hypnotism
1st-level bard spells (SRD 3.5)
other (SRD 3.5)
spells (SRD 3.5)
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